How it works
Each stage of the animation on the home page shows a real idea from science, math, or computing. These pages explain each one in plain words first. If you want more, there is a "Go deeper" section at the bottom of each page with the proper names and the math.
- One becomes two Why doubling starts slowly and then gets very big very fast.
- Dots bumping around How random movement spreads things out, with no one steering.
- Hot side, cold side What heat really is, and why it only flows one way on its own.
- Settling into a honeycomb Why slow cooling makes neat patterns, and why six neighbors is the magic number.
- The sunflower turn The odd turning angle that lets plants pack seeds with no gaps.
- Lines around a magnet What the invisible area around a magnet looks like.
- Rolling downhill How a marble finds the bottom of a hill, and how computers learn the same way.
- Tiles that never repeat A pattern with a kind of symmetry that wallpaper cannot have.
- Fitting circles together The best way to fit round things in a flat space, and why you get seams.
- Sorting by splitting How to put a huge pile of things in order, by splitting it up first.
- Clocks falling into step How a crowd of different clocks can end up beating together, with no leader.
- The simplest wave The building block that every sound and signal is made from.
- Three waves that cancel The trick behind the power lines you see on tall towers.
- Waves move, water stays Why a wave can cross an ocean without carrying any water with it.
- Spots and stripes from two chemicals How a smooth mixture can make its own pattern.
- From steady to chaotic A very simple rule that goes from calm, to flip-flopping, to unpredictable.
- The butterfly equations Why even a perfect rule can make the future impossible to predict.
- A flock with no leader How thousands of birds move as one, with every bird following three simple rules.
- When a hawk shows up How a flock dodges a hawk, even though most birds never see it.
- Two strands wound together The shape of the molecule that holds the instructions for living things.